

Thus, you have to pay attention to your trick ability as you develop your character and hone your reflexes for performing tricks, even if you don't necessarily get a kick out of doing stunts (although you should). When you race, tricks add to the boost meter you use to gain speed and pull ahead, and boost is most certainly required to win races. Realistic no, entertaining very much so.Īs I say, SSX blends stunts and racing into a single, playable unit.

The tracks are big, the air is big, the tricks are big. SSX was the first EA Sports BIG game, and fittingly so - everything in the game is very, very big. Add to that a touch of the Wipeout action-racing concept, with just a few small combat elements to spice things up, and inflate the scale of the game beyond any expectations. In theory, this is a snowboarding game, but it's a much more effective blend of racing and tricks than ever managed in such a game before. Gameplay Go into the DVD extras section and you can get a brief primer on "What Is SSX," but since I'm presumably trying to convince you to buy the game here, I'll explain as well. Don't say "nah, I don't like snowboarding games." This is not a snowboarding game. If you played the first SSX, Tricky is still worth your money, and if this would be your first exposure to the concept, run out and buy it as soon as you can. If that's not a sequel, what is? And this is a very, very good sequel, one that builds and improves on a game that was already brilliant. On top of that, you have better graphics, better framerate, new characters, new tricks, ridiculous new "uber" tricks, tweaked control, more and better music and sound, and a boatload of DVD extras showing how the whole package came together. Only two of the courses are "new" in name, but every single track has been vastly reworked.

It enables you to play with either one or two players, as well as allowing you to get to know the course. The Freeride mode of gameplay does not allow you to unlock characters, boards or outfits, but is basically just-for-fun. In SSX Tricky, there are three modes of gameplay in which you may use, some of which may help you to practice and others of which you may compete. Tricky was released in 2001, a year after the original SSX. It also expands on some of the more popular courses from the original SSX game. The game adds a number of new colorful characters and courses. SSX Tricky is the second game in the SSX franchise, developed by EA Canada and published under the now-defunct EA Sports BIG label.
